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SOCRMx News

Aggregated blogs for the Introduction to Social Research Methods MOOC

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About This Site

The ‘SOCRMx News‘ is the blog aggregator for the Introduction to Social Research Methods MOOC from the University of Edinburgh on the edX platform.

Category: Virtual Learning Environments

Critique on ROMA in Second Life

We have been asked to write a critique of an educational resource in Second Life (SL).

I spent so much time in Second Life searching for a suitable educational resource, I think I have had an overdose of it now. … Read the rest

Posted on March 8, 2016Author dalozzaCategories #SOCRMx, Second Life, Virtual Learning EnvironmentsTags #SOCRMx

Avatars – why appearance matters

It took me a while to get used to Second Life. When I first tried to modify my avatar’s appearance, she lost her torso and legs, so I wandered around with a transparent body. My experience of being present in … Read the rest

Posted on March 3, 2016Author dalozzaCategories #SOCRMx, Avatar, Presence and embodiment, Second Life, Virtual Learning EnvironmentsTags #SOCRMx

Learning spaces

Law and Mol (2001) suggest that social relations exist in multiple, coexisting spaces overlapping each other. They are borrowing metaphors from topology to define these four spaces as:

  • Regions
  • Network
  • Fluid
  • Fire

As distance learners we deal with all four … Read the rest

Posted on February 28, 2016Author dalozzaCategories #SOCRMx, Mobilities paradigm, Presence, Virtual Learning EnvironmentsTags #SOCRMx

The cyber-metamorphosis

The word cyberspace sounds a bit outdated and too “spacy” for our actual interpretation of the virtual world. Nevertheless, there are some new word formations like cybercrime, cyberwar and cyberterrorism that are very tangible these days. It seems that the … Read the rest

Posted on February 20, 2016Author dalozzaCategories #SOCRMx, cyberspace, MOOC, Virtual Learning EnvironmentsTags #SOCRMx

Fooling the senses

We heavily rely on our senses, especially on our vision. It is, as O’Loughlin states: “that superior sense through which a self-knows the world” (2006, p. 6). Luckily for designers, the vision is relatively easy to fool. The eyes are … Read the rest

Posted on February 9, 2016Author dalozzaCategories #SOCRMx, Avatar, Embodiment, Gadgets, Presence and embodiment, Senses, Social Norms, Virtual Learning EnvironmentsTags #SOCRMx
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